Frames, panels, HUD, radar, and terminal — static first, islands only where noted. Configure the shell on Settings.
98.4%
12ms
06
sound={false}.
Layered depth with frost, inner highlight, and token-driven borders — no global state.
Compose Glow around any slot content.
Angled Frame stays visible: wrap square islands with sf-frame-content-inset so opaque children do not cover the chamfered SVG
border. Framer Motion drives the conic border; the interior stays static HTML from Astro.
00:14:22:09
Compose cockpit layers with HudMount, bracket corners, reticle, and status strips — then
drop a passive Radar or log output in a framed Terminal.
All static except your existing islands.
HudFrame bundles mount + corners + optional reticle for full-screen overlays.
blips prop, or add children with slot="blips" for custom SVG markers.